Consumers set up a blockbuster holiday season at the Box Office
98.4 million people in the United States and Western Europe are playing mobile games; but new downloads wane
SEATTLE, Wash February 19, 2008 — While more people are playing mobile games than ever before, the percentage of people downloading a new game did not increase over the past year in the United States and Western Europe, reports M:Metrics, the mobile media authority.
Nearly three fourths of the 98.4 million people in France, Germany, Italy, Spain, the United Kingdom and the United States that played a mobile game in December played a game that was found natively on the device, demonstrating an untapped potential for downloaded content. M:Metrics reports that 38.5 million, or 8.8 percent of, mobile subscribers played a game they had downloaded and stored on their phone, that number has been relatively flat from the year before, when 35.3 million, or 8.7 percent, played a downloaded game.
Only 14.4 million, or 3.3 percent of, mobile subscribers in the United States and Western Europe downloaded a game in the month, versus 14.6 million (3.6 percent) in December 2006. At 12.7 percent, Spain has the highest penetration of those playing a downloaded game, and the highest rate of mobile games downloads, at 5.6 percent. France lags all other markets, at 3.5 percent playing a downloaded game and 1.3 percent downloading a new game in the month.
Monthly Mobile Game Consumption (as Percent of Mobile Subscribers): December 2006
France
Germany
Italy
Spain
UK
US
Played games
13.4%
23.9%
26.0%
27.6%
29.1%
22.3%
Played downloaded games
3.5%
7.6%
8.7%
12.2%
10.6%
9.1%
Used browser to play games
0.5%
0.7%
0.9%
0.8%
1.0%
1.3%
Played native/preloaded games
11.6%
19.6%
20.7%
20.9%
23.4%
16.4%
Downloaded game
2.5%
3.6%
5.6%
4.9%
3.7%
Source: M:Metrics, Inc., Copyright © 2008. Survey of mobile subscribers. Data based on three-month moving average for period ending 31st December 2007, mobile subscribers in France, n = 12,783 Germany, n = 15,585; Italy, n = 13,059; Spain, n = 12,720; United Kingdom, n = 15,259; United States, n = 32,262
Monthly Mobile Game Consumption (as Percent of Mobile Subscribers): December 2007
Played Game
14.0%
23.3%
I5.6%
28.1%
28.7%
21.0%
4.0%
7.7%
12.7%
9.0%
0.4%
0.6%
1.4%
11.7%
18.7%
20.1%
20.4%
22.9%
14.8%
2.2%
3.2%
4.7%
4.6%
3.4%
“One of the greatest challenges facing publishers by the growing adoption of smartphones is the wide availability of free or pirated content for these devices,” said Seamus McAteer, chief product architect and senior analyst, M:Metrics.
Smartphones have become increasingly mainstream, due to an influx of consumer-friendly productivity devices such as the BlackBerry Pearl, and Samsung Blackjack, as well as media-centric devices such as the Apple iPhone and Nokia N-Series handsets. Smartphone owners are more avid users of mobile content than are owners of feature phones, and this usage extends beyond e-mail and mobile browser usage to gaming and other forms of mobile entertainment. For example in the UK about 17 percent of smartphone owners played downloaded games in a month during the fourth quarter of 2007 compared with 9.8 percent of non-smartphone owners, reports M:Metrics.
“While these devices lend themselves to mobile media consumption, the openness of smart platforms opens up the Internet and frees consumers from the operator deck,” observed McAteer. “To succeed in such a market game publishers will have to foster new models that may include subscriptions to online gaming communities, ad-funded or subsidized gaming, and physical distribution.”
M:Metrics applies trusted media measurement methodologies to assess the audience for mobile content and applications. As the world’s most authoritative mobile media measurement firm, M:Metrics delivers the most accurate mobile market metrics through the world’s largest monthly survey of mobile subscribers as well as automated data collection methodologies. Below are the findings of its December Benchmark Survey.
Mobile Subscriber Monthly Consumption of Content and ApplicationsM:Metrics Benchmark Survey (Percent of Mobile Subscribers): December 2007
EU
FR
DE
IT
ES
CN
Watched video
4.5%
5.3%
5.1%
2.4%
6.4%
5.4%
Listened to music
6.2%
16.1%
13.7%
13.6%
20.3%
19.5%
34.8%
Accessed news/info via browser
13.0%
9.2%
7.8%
7.4%
15.9%
6.1%
Received SMS ads
19.0%
51.2%
64.6%
31.5%
57.3%
72.3%
37.3%
n/a
Played downloaded game
8.5%
10.0%
Accessed downloaded application
2.7%
1.2%
2.1%
4.1%
Sent/received photos or videos
21.4%
28.2%
25.2%
22.1%
32.8%
31.8%
30.5%
15.2%
Purchased ringtones
9.7%
4.2%
4.3%
4.8%
4.4%
Used email
11.9%
8.4%
6.5%
10.4%
9.3%
9.5%
Accessed social networking sites
3.9%
2.6%
Source: M:Metrics, Inc., Copyright © 2008. Survey of mobile subscribers. Data based on three-month moving average for period ending 31st December 2007, mobile subscribers in France, n = 12,783 Germany, n = 15,585; Italy, n = 13,059; Spain, n = 12,720; United Kingdom, n = 15,259; United States, n = 32,262; China n = 5,163 (cities of Beijing, Shanghai, Guangzhou, Shenyang, Chengdu, Wuhan and Xi'an).
About M:MetricsM:Metrics is the mobile media authority. As the only research firm to measure the audience for mobile media, M:Metrics provides the most accurate metrics on actual mobile content consumption by applying trusted media measurement methodologies to the mobile market. M:Metrics’ monthly syndicated data service gives clients the critical insights and intelligence required to inform smart business strategies and the competitive benchmarks needed to evaluate the performance of competitors and partners. M:Metrics is a private, venture-funded corporation headquartered in Seattle, with offices in San Francisco and London.
About M:Metrics DataBased on continually refreshed samples of nationally representative mobile phone consumers, M:Metrics reports summarise market size, device reach, and key demographic and mobile phone usage characteristics. The data presented here is drawn from an extensive survey questionnaire that collects specific device model and carrier subscription information from each month’s sample of mobile phone subscribers, and also drills down into specific details related to current and past usage of various mobile phone applications and content. Data collected from each sample are statistically balanced and projected to the total national population of mobile phone subscribers.
Authorized UsesMembers of the press may cite research data or a portion of text provided that each is sourced to M:Metrics, for example, "Source: M:Metrics, Inc." or “According to M:Metrics, . . .”. Copies of graphs, data tables or slides must include the following copyright notice affixed to all material: "Copyright © 2008, M:Metrics, Inc.”